Nords Race - Nord Racial Passives

Nords Race of ESO

Nords Race ESO passives reflect their strong and hardy natures, giving them bonuses to two-handed weapons, duration of effects from drinks, physical, spell and frost resistance, ultimate generation, as well as base health and stamina.
Nords belong to the Ebonheart Pact Faction in The Elder Scrolls Online along with Argonians and Dark Elves.

The Nords Race passives:

  • Reveler: Increases experience gain with the Two-Handed Skill line by 15%. Increases the duration of any consumed drink by 15 minutes.
  • Resist Frost: Increases your Max Health by 1000 and Cold Resistance by 4620
  • Stalwart: Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10s.
  • Rugged: Increases your Physical and Spell Resistance by 2600

Eastmarch & Western Skyrim in the Elder Scrolls online is Nords-style buildings and most NPCs you meet there are Nords Race as well.

All Races in the Elder Scrolls Online:

Nords Race - Nord Racial Passives
Nords Race ESO

Nords Race is also known as Sons of Snow.

Kul-Do-Od, “Sons-Of-Snow” are a race of men from the province of Skyrim.
The Nords Race have a natural resistance to the frost, which evolved due to their settlement in the northern, colder reaches of Nirn, and are known for their prowess as warriors. Some say that the Nords are famously hot-blooded in order to compensate for their freezing environment, and their political climate can be as shifting and dangerous as the winds. The heritage also shows in their Nordswear.

Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of traditional warfare. Nord culture centers on the quest for honor and glory, with emphasis also on the family and community. Nords see themselves as eternal outsiders and invaders, and even when they conquer and rule other people; they feel no kinship with them. Coming from a warlike culture, they believe that an honorable death in battle will grant them entrance into Sovngarde.

Nords Race Trivia:

The Nords, being the descendants of the Atmoran and Nedic peoples, and leaving behind a legacy of exploration and conquest in parts of Tamriel, are a real-life reference to the history of the Normans; a people of mixed ethnicity that sprang from the Frankish and Norse cultures during the 10th and 11th centuries, who left behind a large political, cultural, and military legacy in various parts of Europe as well as the Near East.

Nord translates to “North” in Norwegian, German, French, Romanian, Faroese, Swedish, Italian, Catalan, Icelandic and Danish, while “Noord” has the same meaning in Dutch and Afrikaans.

The looks by which Nords tend to be portrayed (tall, light-skinned, blond, bearded, long-haired) is based on the appearance which is often stereotypically attributed to the people of Scandinavian, Germanic, Slavic, and Baltic descent.

Much of their warrior-centric culture is based on the ancient Germanic cultures of Northern and Western Europe during Antiquity and the Middle Ages (such as the Norse, Swedes, Danes, Franks, Saxons, Angles, Cimbri, Chatti, Frisians, Alemmani, Marcomanni, Suebi, etc.). Hrothgar, for example, is the name of a legendary Danish king from the tale of Beowulf, and Sovngarde seems to be a conflation of the home of the Norse pantheon, Asgard, and Odin’s hall of the slain, Valhalla.

Additionally, numerous Nords Race has Scandinavian names: Sven, a common name in Scandinavia and German Europe (spelled ‘Sveinn’ in Icelandic, ‘Svend’ in Danish); Bjorn, (in Norway/Sweden/Iceland/Denmark spelled Bjørn/Björn); also Arngeir, Harald, Hilde, Hakon (in Norway/Sweden/Iceland spelled Håkon or Haakon/Håkan/Hákon), and Frida (spelled Fríða in Icelandic and Faroese) are quite common Scandinavian names.

The titles used in Skyrim (king, jarl, thane, housecarl) are all real titles used in Germanic Europe in the Medieval Era: jarl is West Old Norse and a cognate of the English word “earl” with the same meaning. ‘Thane’ is native English (variously spelled ‘thegn’, ‘thain’) and refers to any lesser warrior or noble in service to another (a similar rank would be the later medieval knight). Housecarl is the English form of Old Norse ‘húskarl’, both meaning “house-man” and referring to bodyguards of important people.

Some Nord names are also words in Scandinavian languages. For example, Heimskr is an Icelandic word (Heimskur) that means “stupid” or “narrow-minded.” Markarth is derived from the Norse/Icelandic word “Markaðr/Markaður” meaning “market.”

Nords Race Society

There are two things most Nords love: music and mead. Most Nords wear animal skins or cotton clothing called Nordswear. They are generally tolerant of outsiders to Skyrim, though often do not make them feel welcome. In particular, Nords often still hold a bitter resentment towards elves. The Reach, one of the nine Holds of Skyrim, has only a slight Nord majority, and cities in the east have become heavily influenced by the Dunmer. 

The northern and eastern holds – Winterhold, Eastmarch, The Rift, and The Pale—are known collectively as the Old Holds, where the influence of old Nordic traditions is still relatively strong and outsiders are rare. The young men there go out for weeks into the high peaks in the dead of winter, hunting the ice wraiths that give them claim to full status as citizens. The Reach and the Rift both have long histories of lawlessness, and are generally associated with criminal activity.

Nords tend to be superstitious, and their folklore reflects this. Nordic names, often chosen based on omens, are given in a special ceremony when the child is young. Any unexplained misfortune is often blamed on the Falmer, or Snow Elves. The Falmer, long believed to be extinct after the vengeful Nordic invasion into their lands, caused by the aggressive Falmer response to the new Atmoran inhabitants, were actually driven deep underground, where they became feral and purportedly seek to kill all those who dwell above them, so it’s possible there’s truth in some of these claims.

Nords Race in ESO makes GREAT Tanks, especially as Dragonknights as the increased ruggedness and ultimate regeneration help with survival and sustain.