Starfield Cyber Runner Class, Background, and Skills:
From Neon to New Atlantis, the megacorps stand as monuments to power, prestige, and profit.
You’ve worked both for and against them, on the inside and out, often sacrificing conscience for credits.
Cyber Runner Class Starting Skills
- Stealth:
For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.
You are up to 100% more difficult to detect when sneaking.
Suppressed weapons do an additional 20% sneak attack damage.
Doors you interact with while in stealth no longer alert enemies. - Security:
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
Expend a digipick to eliminate keys that aren’t required to solve the puzzle. 5 auto attempts can be banked. - Theft:
While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone’s person.
Up to 50% greater chance to successfully pickpocket.
Can now pickpocket holstered weapons
Check out the other 20 Starfield Classes or PlayersDojo on YouTube
The Cyber Runner is the space thief, plane, and simple you are the one who can get in anywhere and loot anything before you disappear without anyone seeing you.