Starfield Cyberneticist Class, Background, and Skills:
Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.
Cyberneticist Class Starting Skills
Only through advancements in medical training and technology has humanity been able to withstand the galaxy’s many dangers.
Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster and have a chance to cure an affliction.
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
Expend a digipick to eliminate keys that aren’t required to solve the puzzle. 5 auto attempts can be banked.
Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
Laser weapons do 30% more damage.
Laser weapons have a 5% chance to set a target on fire.