The Industrialist Class:
There was a time when all you wanted to be was a titan of industry, maybe a ship designer, or megacorp exec. Thankfully, that skillset never goes out of style in the Settled Systems.
Industrialist Class Starting Skills
- Persuasion:
In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.
Up to 50% increased chance of success when persuading someone - Security:
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
Expend a digipick to eliminate keys that aren’t required to solve the puzzle.
Up to 5 auto attempts can be banked. - Research Methods:
The Industrialist Class is a researcher and skillfully employs both new and time-tested methods.
They may complete projects faster, and even gain unexpected insights.
Check out the other 20 Starfield Classes or PlayersDojo on YouTube
Persuasion Skill Levels
Rank | Description | Unlocked by |
---|---|---|
1 | 10% increased chance of success when persuading someone. | Available immediately |
2 | 20% increased chance of success when persuading someone. | Challenge: Succeed in 3 speech challenges. |
3 | 30% increased chance of success when persuading someone. | Challenge: |
4 | 50% increased chance of success when persuading someone. | Challenge: |
Security Skill Levels
Rank | Description | Unlocked by |
---|---|---|
1 | You can attempt to hack Advanced locks, and 2 auto attempts can be banked. | Available immediately |
2 | You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted. | Challenge: Pick 5 locks. |
3 | You can attempt to hack Master-level locks, and 4 auto attempts can be banked. | Challenge: Pick 15 locks. |
4 | Expend a digipick to eliminate keys that aren’t required to solve the puzzle. 5 auto attempts can be banked. | Challenge: Pick 50 locks. |